My current focus is:
- ๐ฎ Tight and responsive gameplay
- ๐จ Improving visuals, lighting, and presentation
Most of my games are short, jam-sized experiences — expect rough edges, new ideas, and constant improvement.
๐ ๏ธ Tools & Skills
- Game Engines: Unity / Godot (learning-driven) / Unreal Engine
- Focus Areas: Gameplay systems, player feel, visuals
- Platforms: PC / Web
โฑ๏ธ Game Jams & Learning
Game jams are my main way of learning:
- Rapid prototyping
- Scope control
- Shipping playable builds
๐ What to expect
- Short playtime
- Clear core mechanics